Fonts in LibGDXUsing fonts in LibGDX is very straightforward, it even has a Freetype engine extension that lets you render the fonts on the fly using a texture atlas. To generate the bitmap font you just do:
FreeTypeFontGenerator ftfg = new FreeTypeFontGenerator(fileHandle);
And to render text use a SpriteBatch to render text like this:
font.draw(sbatch, text, X, Y);
TransitionsThe transitions are fairly straightforward. There are the automatic transitions (like scrolling leftward from the game start) or pushing a button when touching a transition body (like pressing the down button whe you're touching the pipe in the dungeon).
Get the Android build on my Google Drive.